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Distributed Cognition Comic & Essay #2

This comic strip represents the other classroom that I observed in this semester. My mentor teacher, Ms. Manzuk, teaches seventh and eighth grade social studies and language arts. The lesson depicted in the comic integrates technology swiftly and efficiently into learning, while also touching on the concept of distributed cognition, which states that intelligence can…

Distributed Cognition Comic & Essay #1

This comic strip represents one of the two classrooms I had the opportunity to observe in this semester. My mentor teacher, Ms. House, teaches fourth grade at Hilltop Elementary and one of the classes she teaches is a Writing Enrichment course. Using many different passages from a variety of genres, the students learn to respond…

Observing Technology Blog Post #2

As I expanded on in my first observation blog post, in the eighth grade classroom I observed in at St. Dominic every student has their own Chromebook to utilize under their teachers’ instruction. After asking my cooperating teacher more about the school’s technology system, I learned that in grades 5-8, each student gets their own…

Observing Technology Blog Post #1

My first observation placement of the semester was in an eighth grade classroom at St. Dominic Catholic School in Shaker Heights. A major aspect of the classroom is that each student has their own Chromebook to utilize in their learning under their teacher’s directions. The subjects I observed were social studies and English, so I…

Digital Storytelling Assessment Tool

Digital Story Assessment Traits ED 386 Morgan Garan, Julia Skubik, Bridget Wazevich 4 Criteria Assessed: Project planningContent understandingEconomy Flow, organization, and pacing Rubric: Criteria:10 (meets)5 (approaches)0 (does not meet)Score:Project planningEvidence of solid planning in the form of story maps and scripts. Evidence is clearly developed and follows logical organization. Planning storyboard and script is included along…

Digital Storytelling Comic Strip

Article Read: Miller, S. et. al. (2012) A Literacy Pedagogy for Multimodal Compositing. In: Suzanne Miller and Mary McVee (eds.). Multimodal Composition in Classrooms: Learning and Teaching for the Digital World. pp. 114-129.

Video Game Experience Blog Post #2

After further exploration and analysis of the video game “MissionUS”, I have found a couple more of Gee’s principles to be present. As I explained in my first blog post, identity is definitely the most obvious one, given that a major aspect of the game is becoming a character and making decisions. After further thought,…

Video Game Experience Blog Post #1

Over the past few weeks, we have been exploring different video games in class, whether they be different in game play style or subject matter. After much consideration and exploration, I choose to more closely examine the game “MissionUS”, which is an American History based game intended for middle and high schoolers. In this game,…

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